Essence of the Wild
Controls
- WASD for movement
- Space to attack
- I / C / E to toggle menus
- Mouse Left Click to operate UI buttons and equip weapons
Quick Introduction
Essence of the Wild is a mini-game about surviving by harvesting the world and using your resources to craft better equipment.
Currently, it is just a prototype to showcase the Inventory and Crafting systems with other supportive placeholder systems and art to keep it running.
Features
- Inventory system with sorting and discarding.
- Crafting systems with 3 recipes.
- Crafted weapons are equippable (Left-Click weapon in inventory) and have more damage than your starting stick.
Note 1: If you craft with a full inventory, item will be dropped on the floor.
Note 2: If you discard items from inventory, they are lost forever.
Note 3: My plan was to have different enemies be weak to Ice/Fire/Other elemental damage to give meaning to the elements/essences. However, there was no time to implement that feature.
Technology Used
- Game Engine: Unity
- Minimalistic Art: GIMP, and Player Sprite taken from Kenny's free 2D sprites.
Status | In development |
Platforms | HTML5 |
Author | MelodicPace |
Genre | Survival |
Made with | Unity |
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